![]() ![]() Tough boss fight? Don’t forget what got you there. Cut bushes, kill baddies, find spots in dungeons that give a lot of cash and replay them over and over again - anything to make sure the items on your person remain on your person in the event of an untimely death. Farm rupees and buy that business outright. It’s convenient, until you meet that one dungeon boss that keeps killing you, and you have to keep going back to the store to re-rent the item needed to take it down. He has all the items you’ll need to take on the game’s dungeons, and will gladly rent them to you for a small fee. Rather than farming items like the Boomerang, Bombs and Hookshot from sequential dungeons, A Link Between Worlds introduces players to Ravio, a bunny-hatted character who takes up residence in your home and transforms it into a store. Along with hints on how to tackle problems or discover secret areas, clever throwbacks abound, and not just to A Link to the Past. Not all of it is Hyrule-shatteringly important, but barely any of it is mere fluff. Talk to everybody.Įveryone in A Link Between Words has something to say. Whisper your adventures to them, or risk losing a lot of progress, as I might have done during the hours leading up to my review, dammit. They will shake vehemently if you’ve not saved in a while. They’re the places you go when you want the game to remember to dungeon you just explored is a fully-explored dungeon, or the item you just farmed 1,200 rupees to buy is indeed yours. There are secrets hidden everywhere in this game, from little critters you have to collect in order to upgrade your weapons, to subtle homages to Zelda games of yesteryear.Īnd while we’re on the subject of checkpoints, the little bird-themed weather vanes are more than just stops on the Little Witch Express. It’s not “Go to the Sand Temple and rescue that one guy”, it’s “All these guys need saving in these various spots, let us know when you’re done.”Īs long as you’ve got the right tools, the whole of Hyrule and Lorule are your dual-sided oyster, and that freedom extends well beyond the main quest. Where other Zelda games give you objectives one at a time, A Link Between Worlds delivers them in bunches. If you find yourself stuck, stick yourself to the wall. That’s not the case, and the sooner you embrace the fact that there’s much more to going flat than just hopping between worlds, the better your game will go. It’s easy to get washed up in all the nostalgia (if you followed that first tip), getting into the mindset that this is merely a modernized take on A Link to the Past, and that any problem can be solved through application of specialised items or swordplay. Either plug in some headphones, or come sit in my minivan - there’s plenty of room. The 3DS speaker does not do this music justice. There’s a lush vibrance to the sound, as if composer Ryo Nagamatsu slathered Koji Kondo’s original work with pure audio love. The arrangements of the original music from A Link To The Past (see the first tip) are simply gorgeous. Or maybe just wear headphones.ĭuring my initial play through of A Link Between Worlds for review, I found myself sitting outside a business that wasn’t opening for another half-hour, so I plugged my 3DS into my car stereo and oh my god. If you threw away your Wii, the original Super Nintendo version and the Game Boy Advance port are both readily available on eBay. This game could have been called A Wink Between Worlds.Ī Link to the Past is currently available on the Wii Virtual Console (not the Wii U, dammit). ![]() Have you ever had someone wink at you, and you have no idea what the wink signifies? That’s annoying. ![]()
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